The quality of broadcasting remains stable even in conditions of explosive growth of the audience. This results in a threefold reduction in buffering events and a fourfold reduction in delivery failure events.
The thing is, Teleport distributed network is designed the way that users once entered the P2P network got a significant reduction in buffering events in comparing with regular CDN consumers. Also, the same they got for data inaccessibility or delivery failures — the integral level of such events among "mixed" consumers is several times lower than CDN's.
Besides, there is no buffering in the Teleport distributed network due to its architecture: all broadcasting files are available on the network in 95% of the requests. If the data are not available, the player has enough time to download it from the CDN.